
Relics can be found in the Reliquary, where you can review which relics you have already claimed and what other Relics are still out there for the taking. Additionally only 2 traits of any category can be active at the same time. Limited Space – Colonies cannot grow larger than 12 Colonistsīarren Lands – All non-Coastal sectors without Rivers produce -50% less IncomeĮach Trait has a value (not visible to players) that roughly indicates it's impact on the difficulty, when a world is generated up to 4 traits are chosen, the total value of these traits may not exceed the Complexity rating of the world. Modifier traits are global modifiers to gameplay mechanics that may force you to adapt and consider strategies that you otherwise would not. Syndicate Allies – 2 AI Allied Syndicate players must be presentĭisputed Claim – 2 AI Dvar players are present with additional assets, and will inevitably go to war with each other. Inhabitant traits add certain AI players and may give them a particular behavior. Geothermal Instability hazards are more common. Scorched world – Badlands are significantly more common, Arctic is disabled, Coast and Oceans are replaced with Lava. A Planet Trait is a modifier to the scenario you will encounter on that world, they are broadly divided into 3 categories:įeatures are traits that add particular structures, sectors, or otherwise modifiers to the Map Generation of the Scenario map.
