
Fortunately, Bloodlines’ developers were well aware of this, so unlike its predecessor, which might as well have been called Flag Collector’s Creed or Amateur Pickpocket’s Creed, Bloodlines makes no bones about your role as a relentless killer. Really though, between Altair’s “cool,” but mostly boring stoicism and a narrative that accomplishes very little in the grand scheme of things, the plot comes off as little more than an excuse for Altair to hop around killing people.īut that’s not actually a bad thing! As those of you who’ve played Assassin’s Creed probably know, killing’s all that made Altair’s first jaunt – or the playable bits of it, anyway – worthwhile. Instead, Bloodlines‘ plot feels like a section of decent, but ultimately inconsequential fluff that was cut from the original a director’s cut type of deal that sees Altair return to Templar country for his dessert and a thin mint. Desmond’s nowhere to be found in Bloodlines, so don’t expect the game to tie all of the original’s dangling plot threads into a neat bow. The game picks up shortly after Assassin’s Creed’s ending, more or less.

Now, it’s not a game-of-the-year contender dark horse or anything like that, but it did keep me fully enthralled from beginning to end, which is more than I can say for the original Assassin’s Creed. I’m happy to report that Bloodlines is, by and large, a good game. And so, by all logical accounts, this should be the part where I absolutely ream into Assassin’s Creed: Bloodlines, leaving it torn and bleeding in a bargain bin with so many other failed PSP conversions.

Yet here we are two years later, asking Sony’s puny PSP, with its creaky, PS2-era innards, to achieve what the Goliaths to its David could not. The result? An uneven experience, and a handful of thumbs-downs from a fair number of critics. The original Assassin’s Creed was so ambitious so uncompromising in its scale and vision, that “next-gen” consoles could barely heft its weight.
